var dyld_shc_slide = get_dyld_shc_slide(); printf("still alive0\n"); write_u32(0x346afc48 + dyld_shc_slide, 0x23d751fc + dyld_shc_slide); printf("still alive1\n"); write_u32(stack_shit + 0x0, 0x42069); printf("still alive2\n"); write_u32(stack_shit + 0x1, 0x69420); printf("still alive3\n"); write_u32(stack_shit + 0x2, 0x13371337); printf("still alive4\n"); write_u32(stack_shit + 0x3, 0x6969); printf("still alive5\n"); printf("%s\n", prim_hexdump(read_buf(thread, 0x100))); calls4arg("pthread_create", threadptr, 0, 0x23d751fc + dyld_shc_slide, 0); printf("%x\n", read_u32(threadptr)); thread = read_u32(threadptr); calls4arg("usleep", 100000, 0, 0, 0); printf("%s\n", prim_hexdump(read_buf(thread, 0x100))); // call4arg(0x41414141, 0, 0, 0, 0); printf("still alive6\n"); write_u32(th, calls4arg("pthread_mach_thread_np", thread, 0, 0, 0)); // write_u32(th, 0xa03); printf("thread=%x th=%x sym=%x\n", read_u32(thread), read_u32(th), sym_cache["pthread_mach_thread_np"]); var info = 0x134004; var whatever = 0x134000; /* var lol = new Uint8Array(0x100); for (i = 0; i < 0x10000; i++) { write_buf(info, lol, 0x100); write_u32(whatever, 0x100) // printf("%x\n", calls4arg("mach_thread_self", 0, 0, 0, 0)); calls4arg("thread_info", i, 3, info, whatever); // printf("%s\n", prim_hexdump(read_buf(info, 0x100))); if (read_u32(info) != 0) { // printf("%s\n", prim_hexdump(read_buf(info, 0x100))); printf("hit: %x\n", i); } else if (i % 0x10 == 0) { printf("%x\n", i); } }*/ printf("still alive7\n"); write_u32(thread_state + (0 << 2), sptr("Hello, world! %x %x %x %x %x %x %x\n")); printf("still alive8\n"); write_u32(thread_state + (1 << 2), 0x1337); printf("still alive9\n"); write_u32(thread_state + (2 << 2), 0x420); printf("still alive10\n"); write_u32(thread_state + (3 << 2), 0x69); printf("still alive11\n"); write_u32(thread_state + (13 << 2), stack_shit); printf("still alive12\n"); write_u32(thread_state + (14 << 2), 0x23d751fc + dyld_shc_slide); printf("still alive13\n"); write_u32(thread_state + (15 << 2), sym_cache["printf"]); printf("still alive14\n"); write_u32(thread_state + (16 << 2), 0x40000020); printf("still alive15\n"); printf("%d\n", calls4arg("thread_set_state", read_u32(th), ARM_THREAD_STATE, thread_state, ARM_THREAD_STATE_COUNT)); printf("still alive16\n"); printf("%d\n", calls4arg("thread_resume", read_u32(th), 0, 0, 0)); printf("still alive17\n"); calls4arg("sleep", 10, 0, 0, 0);